Small City: Shtierkādvèj Ji̊ Qi̊v

Shtierkādvèj Ji̊ Qi̊v

Shtierkādvèj Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceBombuqíh Region
RegionQæmlo Seh Holt
Founded1418
Community LeaderLord Lucatela
Area10 km2 (4 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation4444 m (14580 ft)
Average Yearly Precipitation281 cm/y (110 in/y)
Population2433
Population Density243 people per km2 (608 people per mi2)
Town AuraMysticism
Naming
Native nameShtierkādvèj Ji̊ Qi̊v
PronunciationShtier /ˈkəˑdvɛʤ/
Direct Translation[tattoo] [contact]
Translation[Not Yet Translated]

Shtierkādvèj Ji̊ Qi̊v (Shtier /ˈkəˑdvɛʤ/ [tattoo] [contact]) is a subtropical Small City located in the Bombuqíh Region of the Tetburland.

The name Shtierkādvèj Ji̊ Qi̊v is derived from the Sylvin language, as Shtierkādvèj Ji̊ Qi̊v was founded by Willow Flanagan, who was culturaly Tauran.

Climate

Shtierkādvèj Ji̊ Qi̊v has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 24°C (75°F). Shtierkādvèj Ji̊ Qi̊v receives an average of 281 cm/y (110 in/y) of precipitation, most of which comes in the form of rain during the summer. Shtierkādvèj Ji̊ Qi̊v covers an area of nearly 10 km2 (4 mi2), and an average elevation of 4444 m (14580 ft) above sea level.

Overview

Shtierkādvèj Ji̊ Qi̊v was founded durring the early 15th century in fall of the year 1418, by Willow Flanagan. The establishment of the new community went well, with no major obsticles durring construction.

Shtierkādvèj Ji̊ Qi̊v was built using the conventions of Tauran durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Shtierkādvèj Ji̊ Qi̊v is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Shtierkādvèj Ji̊ Qi̊v is buildings are built arround a single premissive cobblestone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a city of Shtierkādvèj Ji̊ Qi̊v's size could have. Shtierkādvèj Ji̊ Qi̊v's well-designed, yet cheep are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Shtierkādvèj Ji̊ Qi̊v gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Shtierkādvèj Ji̊ Qi̊v brings to mind.

Civic Infrastructure

Shtierkādvèj Ji̊ Qi̊v possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Shtierkādvèj Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Shtierkādvèj Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Shtierkādvèj Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Shtierkādvèj Ji̊ Qi̊v's parks.

Shtierkādvèj Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Shtierkādvèj Ji̊ Qi̊v.

Shtierkādvèj Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Shtierkādvèj Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Shtierkādvèj Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Shtierkādvèj Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Shtierkādvèj Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Shtierkādvèj Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Shtierkādvèj Ji̊ Qi̊v's grid is powered by an arcane means.

Shtierkādvèj Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Shtierkādvèj Ji̊ Qi̊v's natural decorations nor waterways.

Shtierkādvèj Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Shtierkādvèj Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Shtierkādvèj Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Shtierkādvèj Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Shtierkādvèj Ji̊ Qi̊v the water is caffeinated.

The Bat Swarm, Underworld near Shtierkādvèj Ji̊ Qi̊v are known to be more aggressive than normal.

Shtierkādvèj Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Conjuration energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 6
  • Farm Laborer: 12
  • Hunters: 8
  • Milk Maids: 6
  • Ranchers: 3
  • Ranch Hands: 6
  • Shepherds: 6
    • Farmland: 9902 m2
    • Cattle and Similar Creatures: 608
    • Poultry: 7299
    • Swine: 486
    • Sheep: 24
    • Goats: 4
    • Horses, Mounts, and Beasts of Burden: 243

Craftsmen

  • Arms and Toolmakers: 4
  • Blacksmiths: 5
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 5
  • Candlemakers: 7
  • Carpenters: 7
  • Clothmakers: 6
  • Coach and Harness Makers: 2
  • Coopers: 5
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 5
  • Farrier: 13
  • Furriers: 1
  • Glassworkers: 8
  • Gunsmiths: 5
  • Harness-Makers: 2
  • Hatters: 4
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 6
  • Locksmiths: 2
  • Matchstick makers: 3
  • Musical Instrument Makers: 3
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 3
  • Plasterers: 3
  • Pursemakers: 4
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 4
  • Scabbardmakers: 5
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 8
  • Tailors: 15
  • Tanners: 3
  • Upholsterers: 3
  • Watchmakers: 3
  • Weavers: 6
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 3
  • Butchers: 6
  • Chandlers: 5
  • Chicken Butchers: 6
  • Entrepreneurs: 2
  • Fine Clothiers: 6
  • Fishmongers: 6
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 9
  • Spice Merchants: 3
  • Wine-sellers: 4
  • Wheelwright: 3
  • Woodsellers: 2

Service workers

  • Bakers: 12
  • Barbers: 10
  • Coachmen: 3
  • Cooks: 12
  • Doctors: 5
  • Gamekeepers: 3
  • Grooms: 2
  • Hairdressers: 7
  • Healers: 7
  • Housekeepers: 8
  • Housemaids: 12
  • House Stewards: 7
  • Inns: 2
  • Laundry maids: 4
  • Maidservants: 8
  • Nursery Maids: 4
  • Pastrycooks: 9
  • Restaurateur: 10
  • Tavern Keepers: 9

Specialized Laborer

  • Ashworkers: 3
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 4
  • In-Town Couriers: 5
  • Long Haul Couriers: 5
  • Dockyard Workers: 4
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 7
  • Millers: 5
  • Miners: 5
  • Oilmen and Polishers: 3
  • Postmen: 5
  • Pure Finder: 3
  • Skinners: 7
  • Sugar Refiners: 1
  • Tosher: 3
  • Warehousemen: 8
  • Watercarriers: 5
  • Watermen, Bargemen, etc.: 7

Skilled Laborers

  • Accountants: 3
  • Alchemist: 3
  • Clerk: 4
  • Dentists: 2
  • Educators: 6
  • Engineers: 3
  • Gardeners: 2
  • Mages: 1
  • Plumbers: 2
  • Pharmacist: 2
  • Professors: 1
  • Scientists: 1
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 3
  • Civil Clerks: 6
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 4
  • Landlords: 4
  • Lawyers: 2
  • Legend Keepers: 4
  • Militia Officers: 17
  • Monks, Monastic: 6
  • Monks, Civic: 7
  • Historian, Oral: 5
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 5
  • Priests: 9
  • Rangers: 3
  • Rat Catchers: 3
  • Scholars: 3
  • Spiritualist: 4
  • Slayers: 1
  • Storytellers: 9
  • Military Officers: 7

Cottage Industries

  • Brewers: 7
  • Comfort Services: 8
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 9
  • Needleworkers: 8
  • Potters: 3
  • Preserve Makers: 6
  • Quilters: 3
  • Seamsters: 13
  • Spinners: 6
  • Tinker: 2
  • Weaver: 6

Artists

  • Actors: 2
  • Bards: 3
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Fine Furniture Carpenters: 1
  • Glaziers: 2
  • Inlayers: 2
  • Musicians: 6
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 2
  • Wood Carvers: 8
  • Writers: 8

Produce Industries

  • Butter Churners: 9
  • Canners: 7
  • Cheesmakers: 9
  • Ice Merchants: 1
  • Millers: 4
  • Picklers: 4
  • Smokers: 3
  • Stockmakers: 2
  • Tobacconists: 3
  • Tallowmakers: 5

824 of Shtierkādvèj Ji̊ Qi̊v's population work within a Foundational Occupation.

1512 of Shtierkādvèj Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 97 (4%) are noncontributers.

Points of Interest

Shtierkādvèj Ji̊ Qi̊v has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Shtierkādvèj Ji̊ Qi̊v makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Shtierkādvèj Ji̊ Qi̊v was attacked by soldiers from another nation, with orders to raid Shtierkādvèj Ji̊ Qi̊v. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Shtierkādvèj Ji̊ Qi̊v lost 216 people, 386 livestock, and 79 buildings. The conflict ended after roughly 136, when members of Shtierkādvèj Ji̊ Qi̊v's militia enacted an operation to fortify a particular prison. The operation was complicated by the officers in charge fight among themselves, weakening the army as a whole. The conflict ended with pitched battle between both forces, which ended in defeat for Shtierkādvèj Ji̊ Qi̊v's forces. The war is remembered in legend by Shtierkādvèj Ji̊ Qi̊v's bards, historians, and legend keepers.

History